I’d like to welcome Robyn Bachar, author of Nightfall, which is available from Samhain Publishing. Nightfall is a fun space opera with sword fights and much, much more. Today Robyn gives us a few hints on surviving the Nightfall universe.
Tips on Navigating the Nightfall Universe
Nightfall has all the perks of a space opera setting. Space ships zip from one end of the galaxy to the other in a matter of days. Laser guns burn holes in your enemies, and advanced medical technology patches up your wounds when your enemies shoot back. It’s a great time to be alive—provided you’re fortunate enough to live in the Alliance. If not, here are a few handy tips on survival in the Syndicate systems.
1. Always bring a sword.
Sure, you may be thinking, “This is the future, why do I need a sword?” Anyone can carry a laser pistol. Maybe you even have two laser pistols. Maybe you even have a laser rifle, complete with a grenade launcher that’ll blow a hole through a ship’s hull and vent your enemies into space. That’s all well and good, until you lose power, or your gun’s circuits fry from an overload. Then what? Unless you want to throw your pistol at the bad guys like a rock, always bring a sword. Better to be alive and old-fashioned than a corpse with the latest model pistol clutched in your cold, dead hand.
2. Don’t take a vacation.
Travel through Syndicate space is tricky. Your ship could be attacked by slavers or mercenaries, and instead of spending a week on a beach you’ll be spending the rest of your life on a mining colony. Sure, there are plenty of lovely worlds in the Syndicate, and Aquantia is famous for its spectacular reefs, but ask yourself: How badly do you need that vacation?
3. If you do vacation in Syndicate space, don’t bring your work with you.
Okay, so you’re going to ignore me and vacation on Aquantia anyway. I understand. The Trident is supposedly one of the most luxurious submarine cruise ships in the galaxy, and who doesn’t enjoy a good buffet? Just make sure you resist the urge to bring any valuable data with you. For example, how would you explain to your shareholders if some random Cy’ren broke into your suite, killed your bodyguards, and stole your company’s data to distribute to the rest of the resistance? Especially if ship security lets him escape. Then you might be responsible for setting into motion a chain of events that could change the balance of power in the entire galaxy, and no one wants that…
CONTEST: Either ask Robyn a question, or tell us what you think you’d like about visiting Syndicate space. Everyone who comments on this post will go into a draw to win a $20 Amazon gift certificate. For more chances to win check out the rest of Robyn’s Nightfall tour here.
Her heart says “never”. Her body says “now”.
When a wounded runner stumbles into her workshop, sculptor Talena Spenser’s comfortable, quiet life is shattered. Aiding the escaped slave risks losing more than just her freedom. She is in phase, when Cy’ren females are overwhelmed by the drive to mate.
Mordacki Loren, shadow sword of House Nightfall, knows the pain of losing a mate. He never intended to take another. But Talena, raised by humans with little knowledge of Cy’ren ways, leaves him no choice. As the mating lust consumes them, Dack promises to honor her wishes—even if that means letting her go.
Scarred and hardened by a munitions accident that sent her Alliance career up in flames, Carmen Hawke joined the Cy’ren resistance as captain of the flagship Talon. When old flame Dack returns from a mission with Carmen’s childhood friend and first love, Talena, in tow, the temptation to allow someone—or two someones—close to her again cracks her emotional armor.
Pursued by an unknown enemy, the trio works together to discover the secrets of Talena’s past, and to uncover a threat that could destroy the fragile peace of the Cy’ren homeworld.
Warning: If the epic space battles, gunfights and swordplay aren’t enough to get you going, strap yourself in for a male-female-female threesome that’s scorching enough to fire your engines into overdrive.
Robyn Bachar was born and raised in Berwyn, Illinois, and loves all things related to Chicago, from the Cubs to the pizza. It seemed only natural to combine it with her love of fantasy, and tell stories of witches and vampires in the Chicagoland area in her Bad Witch series. As a gamer, Robyn has spent many hours rolling dice, playing rock-paper-scissors, and slaying creatures in MMPORGs. Her new series, Cy’ren Rising, was born out of a lifelong addiction to space opera movies and TV shows.